Hear from other teachers about the Design Thinking process
Get curious! Gather inspiration by exploring beyond education, and starting with what you already know. In the Discover phase, there is no designing yet! Take time to learn more about the Project Goal.
- Check out existing and analogous solutions
- Observe, listen and learn from your students, other teachers, parents, and administrators
- Reflect on what you have done and what you know
Make sense of it all! Once you have immersed yourself in inspirations from the Discover phase, make sense of what you've learned by identifying what is compelling to you.
- Spot patterns across your discoveries
- Organize themes into opportunity areas
- Listen to your intuition
Generate new ideas! Now you get to design. Building on discoveries and the opportunity areas from the Interpret phase, come up with your own idea.
- Brainstorm to get started. Go for quantity, defer judgement, and be wild.
- Describe your favorite idea. What is it? Who is it for? How will it work?
Make something! If you build it, you will learn. Prototypes let you share your idea and figure out what's working or not.
- Get visual and tangible. Model, role play, mock up, or storyboard your idea.
- Get feedback by having users test your prototype.
- Don't get it right, get started! Plan to prototype for 20 min or less.
Keep it going! Refine your idea and make it awesome based on the feedback from the Experiment phase. Reflect on what you have done and what you would do differently.
- Track learnings. What worked? What didn't? Why?
- Update your idea description based on what you learned.
- Plan next steps for either more design or begin to implement.
Learn about the process and do it in your own school today!