What if students designed a carnival using only low-tech materials?
This project meets all of the items listed in the Checklist for Designing Innovation Experiences - an authentic audience, student choice, and a demonstration of student learning. In addition, it can easily be aligned to the framework of design thinking.
Students build empathy via watching Caine’s Arcade and other carnival games in action, they define a specific challenge (e.g. How might we make an experience that is just difficult enough to inspire users to keep playing?), and ideate/prototype solutions. The ideas are then validated via carnival participants who spend “tokens” for their games and provided feedback on a post-carnival survey.