Duck Duck Discussion

Students are tasked with designing a game that connects specific evidence from a literary text to the text's themes.

Photo of Lily Brown
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I asked 10th grade English students to create a game that connected specific evidence from the book we were reading in class--an environmental memoir named Body Toxic--to the text's themes. Students brainstormed together and created a game called Duck Duck Discussion. In this game, we first created a white board with a list of the text's themes. A student then picked a piece of evidence from the book, read it aloud, and used the "duck duck goose" method to choose a student to connect that evidence to themes on the board. This game got students out of their seats and guided them naturally towards looking closely at the language of the text. Students got a chance to have fun and practice one of the major 10th grade English skill goals--close reading--verbally, rather than in writing. 

How does this idea help to spark student curiosity?

Students, in a sense, create the curriculum themselves, which creates more investment in and curiosity about the course material.

What grade level is this idea most appropriate for?

  • High School (9-12)

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Photo of Brett Brownell
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Thanks for publishing Lily! It's awesome that you're sharing an idea that was student-created! If you have any photos from the game to share, we'd love to see them.

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