I'm thinking about how to restructure my art and design classes (HS) to incorporate all these ideas. Game design theory, structured play, mindfulness, checklists, drawing, the design cycle, persistence and reiteration.
I want my students to value excellence, not just get it done. I want them to develop the skills necessary to be innovators. How do we balance Structure and play? How do we get students to value both equally and not see one as work, the other as non-work?
I've been inspired by various contributions from this group. I need to process these ideas to determine the next step. One thing I am thinking of is a checkbric - a combination checklist and rubric for students. This would be a way for students to track their progress in complex assignments and see how tasks/activities contribute to that progress. I want to develop a checkbric for their thinking, innovation development.
I have used Studio Habits of Mind and Costa's Habits of Mind in the past. http://www.pz.gse.harvard.edu/studio_thinking.php http://www.artiseducation.org/sites/default/files/shom.pdf http://www.chsvt.org/wdp/Habits_of_Mind.pdf I'd love to have feedback to create this with others.