Play is free movement within a more rigid structure.

Looking at game design, checklists, drawing and quiet mind time, how do we balance play and structure to create innovation and get results.

Photo of Cheryl Reynolds-Fefles
2 1

Written by

I'm thinking about how to restructure my art and design classes (HS) to incorporate all these ideas. Game design theory, structured play, mindfulness, checklists, drawing, the design cycle, persistence and reiteration.

I want my students to value excellence, not just get it done. I want them to develop the skills necessary to be innovators. How do we balance Structure and play? How do we get students to value both equally and not see one as work, the other as non-work?

I've been inspired by various contributions from this group. I need to process these ideas to determine the next step. One thing I am thinking of is a checkbric - a combination checklist and rubric for students. This would be a way for students to track their progress in complex assignments and see how tasks/activities contribute to that progress. I want to develop a checkbric for their thinking, innovation development.

I have used Studio Habits of Mind and Costa's Habits of Mind in the past. I'd love to have feedback to create this with others.


Join the conversation:

Photo of Moss Pike

Hi Cheryl! I'm very interested in the ideas you've shared, especially game design, play, and mindfulness through checklists. Would you be interested in joining our "Checklist" team to think through these ideas some more? We'd love to have you join us!

View all comments