The ritual of play

Innovation is possible by creating a ritual of play in the classroom.

Photo of Cheryl Reynolds-Fefles
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Look at game design as a way to create innovation in many areas.

https://gamifique.files.wordpress.com/2011/11/1-rules-of-play-game-design fundamentals.pdf

The element of play is something that is important in art and design.

About the relationship of art and play

http://d-sites.net/english/mimesisplay.htm

The challenge becomes how to create a classroom where students have some basic skills in order to feel comfortable enough to play. How do you teach those skills and not lose sight of the ultimate goal -innovation?

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Photo of Jessica Lura

Cheryl,
This is a great idea! You should definitely add it to the ideate stage. There are a couple of ideas that try to increase play in the classroom (such as https://teachersguild.org/challenge/how-might-we-create-rituals-and-routines-that-establish-a-culture-of-innovation-in-our-classrooms-and-schools/ideas/lego-wall ) but I'd love to see how you structure play and game-based learning. Add your thoughts to an existing idea or contribute your own. There's even a tips & strategies for ideating video (https://youtu.be/plJnROZJJek ) that could be helpful.

I can't wait to see what you add!

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