The ritual of play

Innovation is possible by creating a ritual of play in the classroom.

Photo of Cheryl Reynolds-Fefles
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Look at game design as a way to create innovation in many areas. fundamentals.pdf

The element of play is something that is important in art and design.

About the relationship of art and play

The challenge becomes how to create a classroom where students have some basic skills in order to feel comfortable enough to play. How do you teach those skills and not lose sight of the ultimate goal -innovation?


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Photo of Jessica Lura

This is a great idea! You should definitely add it to the ideate stage. There are a couple of ideas that try to increase play in the classroom (such as ) but I'd love to see how you structure play and game-based learning. Add your thoughts to an existing idea or contribute your own. There's even a tips & strategies for ideating video ( ) that could be helpful.

I can't wait to see what you add!

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