The project challenges students on character by reframing it as a game app. The aim is to rewarding collective group play in the app that rewards good character behaviors and encouraging active lifestyles choices. By gameifying character building, not only could help students build real resilience but also promote less harmful behaviors. There are three user statuses – Red, Magenta and Ruby – each one with unique criteria. Users change their status by engaging in challenges, ranging from "who are you at home, Who are you with at school, Who are you with your friends and lastly, who are you online. These scenarios help them see character and its fluidness. As users rise in status, they unlock various badges.
The scenarios are the following. I am working on each revolving around a particular character.
The at the school setting goes like this, Image it is the first day at school and you are a new student....this scenario is about resilience
The at home is about honesty, the player is tasked with how would you talk to your parents about a difficult issue....
I am excited about involving my students in this challenge. They are going to develop the Storyline, roles, and game aspect, using analog methods (pen and paper) to rapid prototype and test.
The final goal is a app that they will build.
I have created a working document for further exploration
https://docs.google.com/a/esuhsd.org/document/d/1HcSIJMCh9GG4dc-Rnl_KS9aQweDEAtGxzCzGucOD4bY/edit?usp=sharing
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