A teacher can develop various scenarios and role-plays of situations that involve digital communication--they can be inspired from real life events, such as online bullying. This activity can be done in pairs, and a script should be written for students to follow.
The teacher needs to emphasize that this activity is not intended to encourage negative online behaviors or to replicate them, but to build understanding, empathy, and trust. What is felt, discussed, or experienced during this experience needs to stay in the classroom.
Through acting and role playing, students will characterize and act out these different roles, and imagine what it might feel like to be on the sending end of digital information, and the receiving end of digital information.
The students will switch roles so they can gain the perspectives of both sides.
After the activity, students can reflect on how they felt while they played each role, and possibly how it connects to real-life experiences that they may have encountered.
This can then lead to another design challenge, where students can use their findings from this activity to prototype an idea to bring better digital citizenship to their classroom or school community.