How strong is your password?

Creating strong and smart passwords helps students protect themselves and their information.

Photo of Trever Reeh
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When students are signing into an app or program for the first time it always asks to create a password. This password allows yourself to be protected and keep your information and identity safe. 

Students would use a web program to find the strongest password possible to help protect themselves from getting hacked.

During this web program students learn about the mathematics behind using powerful passwords and find that probability has a large role to play when figuring out your password.

For example, a 4 digit iPhone password has 10x10x10x10 different combinations or 10,000 different passwords. While a 6 digit iPhone password has 10x10x10x10x10x10 different combinations or 1,000,000 different combinations. The difference between the two is 990,000 different passwords just by increasing the password two digits.

Students will look at other password generations from words, symbols, and digits of what creates a strong password and how to keep their information secure.

Share research or student experiences that informed your idea!

When students are on their phones constantly, how easy or hard is it to open. Is your password stronger if you use the 4 numbers or the 6 numbers? Students use probability to create a strong password.

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Photo of Patricia Smeyers
Team

Thank you for your great idea. Did you try Interland by Google. It has a great game for creating strong passwords. It would connect well with your idea. https://beinternetawesome.withgoogle.com/en/interland Play Tower of Treasure and let me know what you think.

Photo of Trever Reeh
Team

Yes I have played the 'game' before.
It would be somewhat like that, but focusing on more of the why it makes it stronger.

Photo of Patricia Smeyers
Team

I agree that you need to teach the "why" of strong passwords, and that curriculum and pedagogy must be in place for appropriate learning. The "game" without curriculum can sometimes be useless, such as using that game without the lessons and activities that come before playing. Gamification is a tool and technique that can foster the curriculum goal you have in place. Motivating young learners is important, so I like to enhance instruction with some type of research based "game" when possible or appropriate. I went to a great conference where Matthew Farber was the speaker, and it was inspiring and worked in my classroom of fifth graders. As a math teacher, it can be tough to make lessons motivational and fun, so some "game" (if not the game Interland, along with its accompanied Curriculum of student discovery), may help the student learning connection and can even be student driven and created. Just a thought.

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